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Paper Dungeon

An old-school RPG with a paper aesthetic. Fight through the dungeon of slimes and lever puzzles to defeat the generals of the evil Lord Ballpoint and win the game.

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As lead programmer on this project I was responsible for the combat system and general Mob behaviors. Everything involving the behind-the-scenes in the Combat UI and the statistics and enemy movement are all me.

This posed an interesting challenge for me as it was my first team project outside of game jams. I had to figure out exactly what was feasible in the 3-4 month time frame our team was given and learn a lot of new things in order to get everything running smoothly. First time I utilized enumerators as much as I did, and I believe I'm better for it.

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